AI Insights · Timothy · July 2021
Top Down Games on Android in Uruguay Q2 2021
In Q2 2021, the top five top-down games on Android in Uruguay demonstrated varied performance in downloads, revenue, and active users. The data reveals interesting trends for each game.
In Q2 2021, the performance of the top five top-down games on the Android platform in Uruguay showcased diverse trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the key metrics for each of these games.
Brawl Stars from Supercell saw its weekly revenue fluctuate throughout the quarter, peaking at around $3.3K in mid-April. Weekly downloads showed a significant increase towards the end of June, reaching approximately 2.1K. Meanwhile, weekly active users experienced a steady rise, hitting a high of 74.3K in mid-June before slightly decreasing to around 71.5K by the end of the quarter.
Clash Royale, also from Supercell, experienced notable revenue spikes, particularly in early June with approximately $3.8K. Downloads followed a similar upward trend, peaking at around 3.7K in the first week of June. Active users remained relatively stable, with minor fluctuations, maintaining an average of around 80K throughout the quarter.
Mobile Legends: Bang Bang from Moonton had a significant surge in weekly downloads in June, reaching around 4.2K in the third week. Revenue also saw an increase, peaking at about $2.8K at the end of May. Active users grew steadily, from approximately 20.4K at the beginning of the quarter to around 28.2K by mid-June.
League of Legends: Wild Rift by Riot Games, Inc experienced a noticeable decline in weekly downloads, starting at 26.4K in late March and dropping to around 350 by the end of June. Revenue showed a downward trend as well, peaking at $3.3K in early April and gradually decreasing to around $950 by the end of June. Active users also declined, from about 20.7K in late March to around 6.1K by the end of the quarter.
Candy Crush Soda Saga from King displayed a significant increase in weekly downloads in early June, reaching approximately 4.4K. Revenue remained relatively stable, with minor fluctuations, peaking at about $1.3K in early June. Active users experienced a sharp rise in late May, peaking at around 24.5K before gradually declining to approximately 16.6K by the end of June.
The data for these top-down games on the Android platform in Uruguay for Q2 2021 highlights the varied performance across different metrics. For more in-depth insights, visit Sensor Tower.